Tanking woes

Although I play my tank like somebody’s mum, I do like to read up about it and have some idea of what I’m doing.   I’ve read a few guides to tanking, but there is a bit in the middle that’s missing!  What I mean is that there is plenty on written on the very basics of tanking (i.e. your job is to attract aggro and  take damage, to protect the group and provide a single main target for the healer) .  Then there is a lot written for people who already know how to tank but want to  fine tune the details in the endgame (Elitist Jerks, I’m looking at you).    But for people who understand the very basics, but are not at (or never going to get to) end game, there isn’t so much advice.  I am muddling my way through, and it’s leading to some mistakes.

I’ve had a few comments about my lack of damage.  I tend to be between the healers and the others in damage, at the same level.    Other people with warrior alts have pointed out that they normally are high up the list, if not topping it.   I wasn’t terribly worried about my lack of damage, as I had been mainly concentrating on taking damage, not dishing it out.  In fact, I’d expected to be just where I was on the table, below the dpsers, who are the damage dealers.   But possibly I should be doing more damage to get more threat.   At the moment, I am not dying in instances, so I must have about enough protection for the healers to keep up.   I maybe need to think about sacrificing some protection for damage dealing – for instance, replacing stamina with strength.

I’ve found out that if I’m a higher level than my group mates it’s easy to keep aggro.   If I’m a lower level, I keep losing it.   That’s probably because at a lower level I do less damage, and keep missing.

I’m also learning about the pace of these dungeons.   As I said earlier, the days of planning and mana breaks have gone.  I’m now charging ahead, trying to get the first hits in.   I’m still not fast enough as sometimes I’m running over to the mobs while they’re running back to a ranged player.   My taunt is single target, so it’s a pain getting a group of them to focus on me after they’ve gone for one of the other players.   Speed definitely helps, and if I can get in quickly enough I have a couple of aoe skills that I can use while keeping the group together.  That works well for me, but not so well for other players who are trying to crowd control them.   Oops.

Finally, no matter how much I read and learn, I think I’m always going to struggle because I use my keyboard and mouse like somebody’s mum, if not somebody’s gran.   I’ll call it granny typing.   I slip about when I try to use the number keys and get the wrong ones.   The mouse seems to stick and the buttons are too small to press.  I’m not sure if they’ve worked or not when I’ve pressed them.  There is too much on the screen and I can’t see what’s going on.   I can’t work out who’s attacking who, or not immediately.   I find it difficult to pick out the mobs from the players.   Tab targeting gets me the wrong mobs, and clicking on the mob targets a player instead.  This is one of the reasons I usually avoid mêlée classes, because I find it easier to be able to stand back at range.   And it’s one of the reasons I like healing – because the players are easier to target than the mobs!

Tanking woes

Dungeon finder and the new tank

I only play WoW intermittently, so I’m still new to the Dungeon Finder tool.  (In fact, maybe everybody’s new to it?   I don’t know when it was released).    On the surface, it’s a great idea, and it does seem to be working well for me.   In this little burst of WoW time, I decided to play with my gnome warrior, giving her a shield, putting her talents in protection, and having her as a tank.    There’s no point in being a tank without a group to tank for, and that’s where the dungeon finder comes in.   I’m an extremely casual (I play for a month or two every few months, and rarely after 10 o’clock at night), inexperienced (I’m an altaholic, and so I never really get fully to grips with the different classes, and the regular changes), mainly solo player.   I have never done any end game content, ever (back in vanilla WoW, my guild raided too late at night for me).    I don’t want to jump in and sign up for random dungeons with a level 80 character who has more skills than I can fit on my toolbars.    I would be like somebody who has bought a character – coming in new with no idea of what buttons to press and when.   Except with really crap gear.

So, I thought, although I had a higher level warrior, and a paladin and a couple of death knights, I’d start a tank from the beginning, and learn to play it properly.   I might have gone dwarf, but I already had a gnome warrior who had just finished the starter area and had been sitting in Westfall for months (or possibly over a year.  Time flies).   I thought, I’ll get my skills one by one and learn each carefully.     It will be like the old days, when we edged our way carefully through the dungeons, planning our strategy, and trying to work out how to play our class.   I’ll do the Deadmines over and over, until I know exactly what to do and when.

It didn’t work out like that.   I have been getting groups.  Very easily, in fact.   It seems that tanks are in short supply.   I’m not sure why.   I can understand that people don’t want to level as a tank, if they are soloing, but now, with the dungeon finder, it’s possible to do quite a bit of levelling in the dungeons.   Solo questing as a protection specced warrior with a shield is not quite the slow grind I thought it might be – it’s actually rather fun.   And there are three possible tanking classes at the lower levels, warrior, paladin and druid (in bear form), as well as the death knight later on.    Maybe people just find it more fun to play DPS, even if their class is capable of tanking.    Whatever the reason, one of the most satisfying things about the dungeon finder has been that it gets me a group quickly, sometimes instantly.   It’s great for people who only have a short time to play.

So what’s wrong with it?

My first complaint isn’t really about the tool itself.   It works.  It does what it’s supposed to do.  But it doesn’t really do what I wanted it to do.   There has been no careful strategising.   No talking about who’s going to do what.   Not even any sharing of healthstones or food and water.   There’s no time.   I am guessing that instead of playing with a group of new players, I’m almost always playing with a group of alts using the dungeons to level up.     There is none of this one pull at a time business, or mana breaks.   It’s push, push all the way through, and I’ve come to realise that my job as the tank is to keep it going as quickly as possible.   I don’t feel I’m learning much.  If I’m grouped with higher level people I’m finding it difficult to keep aggro, but I’m not sure what to do about that.  I spend a lot of time chasing after mobs, but possibly for no good reason as people seem able to survive better anyway.   Is it worth trying to get aggro off people’s pets and voidwalkers?   Is it part of the strategy that they take some of the damage off the tank?   Or have their owners just left their taunt skill active by mistake?   There’s never really time to discuss.  And Somebody’s Mum needs to stop what she’s doing altogether to type, so no chance of chatting as we go along.

I’m not even learning about specific dungeons, as I’d hoped, as levelling seems to be so quick now, and by the next day, the dungeon I’ve just done will have dropped off the bottom of my random list.    I’m not getting the slow, careful progression through grouping that I’d hoped for.   I can see myself arriving at 80 and still being almost as clueless and inexperienced as I’m now.   Except with a lot more buttons to try to fit on my toolbar.

Apart from the drawbacks, it’s a great idea.   It’s definitely much easier to get a group for dungeons as a casual player now, and the dungeons go quickly and are almost always successful (if not, it’s easy to queue again), even with lower level players.   Once a day there is a reward for a doing a random dungeon (although unfortunately these seem to fit the same slot days in a row, so yet again I have a new set of shoulders.   And they’re tailored to the armor class but not the class – I’ve been getting spellpower and intellect rewards).    Just be aware that you might be grouping with somebody’s mum rather than an experienced player.

Dungeon finder and the new tank

Duskwood revisited

I spent a pleasant evening running around Duskwood with my warrior doing all the (what used to be) elite quests.   Things have changed since the early days, when the names Mor’Ladim, Morbent Fel and Stalvan Mistmantle struck terror in our hearts.  I’m sure that those all used to be group quests.   I think I did them all with my first character, even thought it meant waiting for groups, then finding that nobody had read the instructions and so forgot to use Morbent’s bane.    I think I have one final challenge there – the bride of the embalmer.  I’m waiting to find out just how easy that is these days.   I’m hoping that Stitches is still as scary as he used to be.

I can see why the quests need to be easier.   I suppose that after a few years, the large majority of players in Duskwood are no longer new players.   These are alts, in a hurry to get to level cap, and they don’t have the time to wait for groups.   Making the quests easier means we can still have the fun of the quest storyline (and the experience and quest rewards) even if we’re running our way through solo.    There were a few things I hated about Duskwood – the long runs, the competition over the skeletal fiends, being killed by Mor’Ladim.   But the quest storylines were some of the best.   And there was Stitches.  Who can forget the first time they saw the abomination lumber towards Darkshire, shaking the ground with each step, leaving corpses in his wake, and the whole town running out to try to kill him?

I miss the old days.   But it was fun seeing off Mor’Ladim in the gloomy cemetery, after he’d killed my first character so many times.    That showed him.

Duskwood revisited