May the farce be with you

Every so often, in SW:TOR, my character will do something that results in an increase in light/dark side points, or an increase in approval from a companion.    What is it about these points that I find so appealing?   Of course, there are gains to be had.  I believe that an increase in approval with a companion helps with crafting, and light or dark side points allow you to buy particular items from a vendor.    Which isn’t actually terribly exciting.   I think those gains just give me an excuse to keep trying to make those points flash up.

I’m trying to role play my character, but have found it difficult to get to grips with her motivation.   In beta, my sith inquisitor was dark side and that was fun.   This time, well, I was intrigued to see how a light side inquisitor would play out.   And I know from experience that I’m drawn to the light.  I knew I would find it difficult to consistently make dark side choices.

Sometimes the light side choices work better than I expected, and aren’t necessarily “good”.  I can imagine a more evil person might choose the light side choice of keeping a captive alive to torture or to bargain with, rather than killing them instantly and spoiling all the fun.    However, as there’s no advantage to being “grey” (wouldn’t it be “purple”?) I feel I have to consistently pick those light side choices and somehow make them fit to my character rather than vice versa.   Which means that my character is evolving through her choices.

When I’ve played other Bioware games, I’ve always felt I can justify doing or saying something out of character just to win approval.  It might be more important to that character to win a companion’s approval at that point than to choose the more “right” answer.   I’ve particularly felt this with romance companions.   After all, in the first flush of romance, I think many people might be influenced by their partners into choices and modify their words and actions slightly.

The ability to switch out companions makes things even easier to manipulate.  I’ve sometimes done a quest with one character, then switched to another to hand it in, just in case there are approval points to be gained.

Which means the whole thing becoming a bit of a farce (OK, I did just want to use that title for the post, and couldn’t think of another one.   Next week, I’ll probably think of something farce-related to write about SW:TOR and will really regret using the title on this one).    Picking light side options even if they sound ridiculous, being childishly rebellious to win approval, switching companions whenever I start a conversation …   The inappropriate light side options are rather fun, though, particularly when spoken in my inquisitor’s sarcastic voice.

May the farce be with you

Romancing Zevran – big spoilers!

I wonder why the romance aspect of Dragon Age has drawn me in so much?   Maybe it’s just because I haven’t seen much of it in other games, and because there seems to be a genuine (if hit and miss) attempt to portray realistic emotions.

I tried to continue courting Alistair.  I dragged my party on a quest to find a particular gift for him that I had heard he would like, then rushed them back to camp to see if it was enough to encourage Alistair to make a move.   He started off by asking me about my relationship with Zevran.   I was able to tell him, genuinely, that we were just friends.   (Because that seems to be the way things go in the Zevran relationship.  Friends with benefits).    Finally, after a lot of fussing, he came to my tent, romantic music played and Zevran’s approval dropped way down.   Afterwards, Alistair seemed to go on a bit of a guilt trip, talking about being struck by lightning.     I was starting to get fed up with the whole idea that I was somehow sullying his purity (or something) by bringing in a physical element to the relationship.    It left me with a bad taste in my mouth.

I went back to talk to Zevran, who, like Alistair, insisted on a choice, but for different reasons.   I made my choice and he became my right hand man.   I took him out on every expedition, except the one in the Deep Roads (where I replaced him with Oghren).   He kept me amused by flirting with Wynne.  His approval was 100% (adore) through much of the game, without me doing any more than inviting him to my tent (repeatedly, admittedly, but you would, wouldn’t you?).    I collected his special gifts, but they I never needed to use them.  He adored me anyway, regardless of what I could give.

That turned out to be the major difference between him and Alistair.  With Alistair it was all about him.  Zev makes it clear from the beginning that it’s about what you want.  There is no cajoling, no special quests, no gifts needed, no jealousy, no worrying about saying the wrong thing (unless you actually tell him to leave, there is nothing you can say that can’t be resolved  in the tent later).   He’s honest, caring (reciting bad poetry to cheer you up), loyal and devoted.  You don’t have to buy his body or his heart.  They are freely given.

Just before we went off to the final battle, I gave him all the gifts I’d been saving.   I don’t know if there was any point then.   He had been at 100% for so long, and ‘adore’ had already changed to ‘love’.    My character ended up with him at the end.  No regrets.

It was strange how involved I felt in the romance.   Zevran seemed ‘real’ in the way a character in a book or film might do.   He grew on me over time.  I was playing a rogue myself, but I liked him so much that I ended up giving him all the best rogue gear (quite selflessly, as it covered him up more.   My choice would have been to cover him up less).   I even ended up playing him more than I played my own character (I like to position him for backstabbing, and I couldn’t work out how to do that in tactics).    I chose him to rescue me from the dungeons.   I chose him as my champion to fight Loghain.   At the end, after Alistair’s speech, I looked round to where he had been standing in the crowd, and I felt anxious when I couldn’t see him for a minute.   Thankfully, he had just moved, and we rode off into the sunset together (for a time, apparently).   But it was strange how attached I became, and how the romance played such a big part in the story for me.   I would have liked more dialogue, but still, I think the romance aspect added greatly to my enjoyment of the game.

I’m playing through again as a male warden, romancing Leliana.   Or that was the plan.  Like Alistair, she’s rather demanding, and my male elf has ended up with Zevran.  Again. I think I’m going to have to go back to an earlier save.

Romancing Zevran – big spoilers!

Torn between two lovers

There has been an unexpected development in my character’s romancing of Alistair in Dragon Age.    As I mentioned in an earlier post, it was becoming a bit of chore.    I was glad when Zevran appeared, because I’d heard he was easier.

It turns out he wasn’t as easy as all that, but it didn’t take much.  He had lots to say and seemed to approve of just about everything I said or did.  I decided my character would take a little romantic detour with him, before returning to trudging the main road towards Alistair’s love.    He was a bit irritating, with his terrible chatup lines and silly accent, but at least he was a bit more … available.

He also turned out to be more fun.   He never turned down an  opportunity and always seemed delighted to be asked.   I started to enjoy having him around.

Meanwhile, Alistair had been making a move.   He gave me a rose, and I even got as far as kissing him.    But he blocked any attempt to get any further.  What really offended me was when he not only turned down requests to join me in my tent, but disapproved of me for asking.   I took him out on every mission, and tried to talk to him, but he wasn’t very interested in me, despite the rose and the nice words that accompanied it, and despite me laying my cards on the table.    He liked to have a  bitch about other members of the party, or tell me tales about this one time, at Grey Warden camp, when they got really drunk.   And I was thinking that we’d been through so much together, that we were both Grey Wardens, that we maybe didn’t have long to live, and that there should be more of a bond there.  I even found his mother’s amulet.  I listened to his stories.   I went with him to find his sister and stuck up for him.   But if I, Maker forbid, suggested that we go somewhere more private at camp, he’d immediately disapprove.   I continued to try.  I carried on giving him gifts.   He would thank me half-heartedly and his approval would go up by one point.

Meanwhile, Zevran was becoming more and more appealing.    His accent started to sound less silly and his bravado became more endearing.   He happily continued our no-strings, no commitment, no angst affair, making no demands at all, and treating me like a great friend.   I found out that there were certain gifts he preferred and I set out to get them for him.   While looking I spoke to him, and he told me about what had happened to him, and said that I was his reason for living.    Maybe it was the angle we were at when the conversation started, but his fine, blood-spattered features  and baby-blond hair suddenly appealed to me much more.  Even before I’d found the gifts I was planning to give him, his approval was at 100% and he adored me.   Not because of the gifts or what he could get from me, but just because of being with me.

I’ll be interested to see what happens next time we’re in camp.  I’m going to continue to go for Alistair.   He’s the main character, after all and like it or not, we’re in this together.   But if forced to choose, as I’m sure I will be eventually (I don’t think the game supports polyamory), I’m wavering.   More than wavering, I think.

Torn between two lovers