Bored

I’ve been trying to avoid saying it for a while now.   I suppose I’ve wanted to avoid admitting it to myself.   The truth is that I’m bored with SW:TOR.  Bored, bored, bored and quadruple bored.  I’m the chairman of the bored.  I’m paying a monthly fee to be bored.

I’m a slow leveller, and I don’t suppose that has helped.  My guild have all reached level cap and are into hard mode operations.  Meanwhile, I haven’t done a flashpoint for weeks.

The problem isn’t so much that I’m desparate to do operations.  Normally, I enjoy levelling.   I should enjoy levelling with SW:TOR, but it’s got to the stage that I often just don’t feel like logging in.  Why?

  • It’s lonely.  The levelling planets are deserted.  There’s no chance of spontaneously grouping up for a heroic, because there’s nobody there.  The NPCs are just standing around staring into space.
  • It’s repetitive and monotonous.  I’m afraid it really is.  The planets look great, but I feel as if I’m doing the same sort of thing over and over again, with a pretty backdrop.
  • The travel. *sigh*  I hate having to spend so long on my stupid vehicle (and what the heck happens to my companion while I’m on it?  I hate the way they disappear then suddenly reappear, having arrived by the power of thoughtwaves, or something).   But what’s worse is travel between planets.  It’s a protracted saga of loading screens, similar looking spaceports, running (on foot!), shuttles, loading bays, etc.   There are several parts to getting from A to B, and none of them allow you to go away and make a cup of tea while waiting to arrive (unless you count the loading screens).  A few weeks ago, my guild held an event which involved visiting several planets, and I felt like I spent most of it looking at loading screens.  Now, I just try to avoid leaving planets.
  • The story hasn’t grabbed me as much as I thought.  The class quest is fun, but the pace is all wrong.  It’s dictated by levels, so there’s no real sense of urgency.  The stories on the planets – they’re OK, but I’ve lost interest.
  • The role-playing aspect hasn’t grabbed me either.  I’ve ended up choosing responses which I think will suit my current companion.  I found that it was impossible to plan what my character was going to be like, because the game tells you what you’re going to be by limiting your responses (and the voice acting is great, but I’m fed up with always being sarcastic).
  • There’s a lack of replayablity .  I’m normally an altoholic.  This time  I don’t think I can face running another character through the same quests.  Not for some time, anyway.
  • There is a lack of “other stuff” to do.  Oh, there’s the odd thing, like getting datacrons, which I thought would keep me occupied.  But that involves travelling, which I try to avoid.   I’ve been dipping into WoW to play with my son, and it’s amazing how many things you can waste your time on in there compared to SW:TOR.  (I’m thinking of things like trying to get rare pets, achievements, etc.)
  • I am anxious about the endgame.  If I’m fed up with levelling, I’m dreading how I’m going to feel at level 50.  What do people do?  I’ll have to get geared up to do operations, which will presumably mean that my guild have to do normals to help me (not much fun for them).  What if I can’t get geared up enough?  What if I get bored with doing the same old operations week after week?  What if I don’t like operations at all?  What if I’m rubbish at it?
  • And it turns out my class is being nerfed.   Apparently it needs to be.  I wouldn’t know, as I’m out on my own questing all the time and can’t see how anybody else is doing.   I don’t mind being nerfed so much as having to redo my talents and my rotation after I’d found something I liked.
  • The damn legacy screen.  I haven’t decided on a name yet.  But it pops up every time I enter a new zone or look at my talents and I have to manually close it.  It’s inevitable that with so many chances for it to happen, eventually my cat is going to type something in that space and I’ll be stuck with the name “l,ytltk,ml”.
  • The companions.  Actually, the companions are a big plus in this game.  I like that I can use my companions in different ways and can choose a tanky, healy or damagey mate for different situations.  I like that they have their own little stories.  But there isn’t enough.  Their stories and their romances aren’t as involving as the ones in the Dragon Age games, for instance.  And yet, because I’m playing this game much longer than one of those single player games I need more from the companions, not less.

Those are some of the things that have led to me being bored.  If I didn’t like my guild and hadn’t just added a two month sub, I’d be thinking about taking a break just now.   What to do?

It’s been suggested that I level through pvp instead of questing.  I don’t like pvp, but it may be that this is the less painful way of finishing off those last few levels.  I may also voluntarily respec to make the forced respec not seem so painful!  I’m going to grind it out through the medium of Huttball and hope that I enjoy being 50 more than I enjoy the 40s.  Wish me luck!

 

(Disclaimer: there are some things I love about the game and some things that I think are very well done.  I appreciate that it’s a new game and may well improve.   I’m not saying it’s a crap game, but that I, personally, am bored with it.  For now.)

Bored

‘Tis the season (to spend too much time on gaming)

Needless to say, I’ve been unable to stick solely to levelling my tankadin.

  • I’d decided to go for the “What a long, strange trip it’s been” achievement on one of my characters, so I’ve had to log in every so often to get the Merrymaker part of that.  I have everything now except “A Frosty Shake”.   The fun thing about it was that I had to queue for dungeons in the hope of getting the hat needed for one of the achievements.  The only dungeons open to me were Wrath of the Lich King heroics.   My character hadn’t even done the normal ones, never mind the heroics.   I’ve had this character for a long, long time, and even way back in vanilla she ended up with gear problems (back then, it was because the guild dungeon groups tended to be too late at night).  She was the one that I posted about some time ago, as having crap DPS.   I haven’t retested her DPS, but the quest rewards at the beginning of the new Cataclysm areas make an enormous difference.   There didn’t seem to be any problem with doing WotLK heroics in that gear (although I can’t speak for my group skills!) at level 81.  It has been fun, and now I have more confidence I might even queue for the Cataclysm dungeons.    I do feel that I would like to get a look at these dungeons before I go there with my tank.
  • My druid had to try out one of the new Cataclysm areas.  I’d been avoiding reading about the new areas because I wanted a surprise and I was very impressed with Vash’jir.  I couldn’t resist logging on to the druid to explore more.
  • I made a new gnome to see the new gnome starting area.
  • Of course, I had to create a goblin.
  • And a worgen.
  • And another goblin.
  • I need to get round all my main-ish characters to make sure they get their presents from Greatfather Winter!
  • Meanwhile, Steam has had a sale on.  Somebody stop me!
  • I felt I had to look in at Everquest II to wish my character the best of the season.

Really, I’m surprised there’s time for anything else.   If only I could find a way to make housework feel like a game.

‘Tis the season (to spend too much time on gaming)

Paladining and kicking

paladin (plural paladins)

  1. A heroic champion (especially a knightly one).
  2. A defender or advocate of a noble cause. (A defender of faith).
  3. Any of the twelve Companions of the court of Emperor Charlemagne.

I’m not sure what sort of cause my paladin is defending (I’m not a lore person), but it looks like I’m back in the tank business again.

While waiting for Cataclysm, I had been happily playing a priest and enjoying the relatively short dungeon queues.  But the itch to tank  was too strong and I had another look at my warrior.  I redid her talents and queued for a dungeon, and … found I’d forgotten how to play.   Somehow we got through, thanks to a nice group who didn’t rush me, but I realised that I should start at the beginning again and relearn how to tank.   I didn’t fancy another warrior, so I said hello to a four year old level 2 blood elf paladin.

Learning as a tank is great, because of the short queues for dungeon finder.  Every time I get a new ability, I have the chance to try it out straight away.   And, dare I say it?  Tanking seems to be fairly easyish when you’re always equipped with nice dungeon drops (my warrior used to do solo questing and queue every now and then.  My paladin has barely seen any of the world beyond Orgrimmar), and when the healer has heirlooms.

Protection paladins seem to be well designed to survive.  If I notice the healer is having difficulty keeping up, I can help by keeping myself up.  I really noticed this yesterday, when the healer left a group for Blackrock prison as soon as they arrived.    The group were happy to carry on regardless, with my paladin acting as both tank and healer.  We completed the dungeon and did another boss, and would have kept going if we’d had time.   The funny thing was that I really enjoyed the challenge.

You’d think that, given that my character can tank and heal, that their dps wouldn’t be great (my warrior’s wasn’t), but I often seem to top the dps meters, even though I’m not deliberately trying to do a lot of damage (except to create more threat).

I’ve also tried solo-ing parts of dungeons.   Sometimes the group has completed the part needed for the loot bag and left, leaving me free to explore.   I’ve found that, yet again, a protection paladin does very well at soloing dungeons, even sometimes (to my utter amazement) if they’re below the level of the mobs.   That’s another really fun thing to do.   The lovely thing about soloing, is that there’s time to stop and think and plan.   Those areas which are more challenging, where lots of mobs attack at once, aren’t a problem for a solo player.  I just use the ancient technique of pulling them round corners in small groups.   It’s what we used to do, all those years ago at the start of World of Warcraft, and it still works – it’s just that if there’s a group, there’s more of a rush, and because wipes are so rare, risks can be taken.  I love pulling the mobs to where I want them.  I wish I could do it in groups, but I’ve come to realise that the groups won’t stand for it.

The rudeness ratio is still much the same – just not enough to make me stop playing.   Sticks and stones, eh?   I’ve noticed that the tank gets the blame almost as much as the healer.  I remember being frustrated in one group.   They didn’t give me a chance to get aggro, and pulled a mob off me.  Not usually a problem, but with slowing spells, I was having difficulty getting to the mob to get the aggro back and took too long to notice that I wasn’t being healed.   Nobody tried to run the mob back to me, and I ended up dying, being hit in the back by the casters behind me.   The healer apologised and said that they had computer problems and hadn’t been able to heal.   It was possibly partially my fault for not noticing and self healing, but then I’d been told off for self-healing before so I tend to let the healer get on with it.   But the group said that the healer was healing fine, and it was my fault, so they kicked me.   I still have to work that one out (how could the healer have been doing fine, when I wasn’t getting healed and they’d explained why?   And why didn’t the dpsers help, if there was a problem?).   It’s very frustrating not having a chance to answer back when you’re kicked!  (At least, I assume I was kicked.  I was suddenly no longer in the group).

Sometimes the “kick” option seems to be overused.  I almost never vote to kick, although often the person will be kicked anyway (I presume it only needs a majority vote).   I think that it’s possible to carry “bad” players, to continue for a while to see if disconnected players come back, etc.   I suppose I have the luxury of getting straight into dungeons, whereas people who have waited a long time (one told me that his average wait was 40 minutes) do get frustrated more easily.

But let’s look at that situation again, in terms of fault.    Now, I don’t claim to be a great player or even a good player.   I think I have an idea of what my role is, and when to use which ability.   However, I don’t have quick reactions, I use a mouse to click on my toolbar (I’m sure I should be using the keyboard, but if I do, I hit the wrong keys too often) and sometimes I find the screen is too busy for me to see what’s going on.  I freely admit that I can make mistakes (and I don’t mind other people making mistakes).  In this case, three of us went wrong.   I didn’t create enough threat at the beginning.   The healer didn’t heal.  The DPS pulled a mob and instead of bringing it back, kept it away.

My fault.  I didn’t get enough threat.   I ran into the group, targeted a caster and used my threat-generating abilities.   A melee mob was pulled off, and I tried to chase after it, using my taunt.   I accept that I didn’t generate enough threat, but I’m not sure how to get more right at the beginning.   Maybe I should have targetted the melee mob instead of one of the casters?  I don’t think so.   I’m not sure if I could have created any more threat than I had already done with the abilities I had, so although that might have been the cause of the problem, it wasn’t my fault.   However, there were things I could have done differently.   Perhaps I should have let the DPS keep the mob he pulled, and concentrate on keeping my health up.   That would have worked.   I could also have set a skull on my target before I ran in and that might have meant that I had a little more threat on the mob the DPS had gone for.  (That would only help if I did it in advance).

The healer’s fault.  The healer said it was his fault, because he had lagged.  Again, although that was a major cause of the problem, it wasn’t actually the healer’s fault as there was nothing he could have done.  Perhaps if he knew there were going to be problems, he could have warned me in advance and I could have self-healed as much as I could.

The DPS’s fault.   The DPS guy didn’t seem to feel he had any fault at all.   However, he pulled one of the mobs that I was trying to build up threat on, meaning that I had to stop attacking, couldn’t use my AoE skills and had to try to get threat back from that one mob.   DPS overall went down (as I wasn’t attacking but trying to run towards his mob through a slowing spell), my health went down (because I was being hit in the back by the caster mobs, who weren’t being attacked), and his health went down (because he was being attacked).  It wasn’t an efficient way to do it.  Perhaps it wasn’t his fault that he pulled the mob in the first place, but there were some things he could have done to minimise damage – in particular, stop attacking the mob and bring it back to me instead of making me neglect the others and run towards him.

Three of us contributed to the cause of the failure.  I’m still not sure why I was considered the most at fault (presumably by the three DPS players – the healer thought it was his fault).   The person who could have done most to save the situation once it was happening was the DPS guy, and he failed to do it.

I think the solution is not to kick, but to all try to work as a team.   We’re supposed to be working together, not against each other.   In that situation, I think it’s best to see what will help “the team”, whether it’s me going for damage reduction rather than dps if the healer is struggling, for instance, or the DPS lowering their dps or taking mobs back to me.   (Sometimes the DPS skills really don’t help the tank to tank!  That group I pulled all together so that I could AoE them?   As they come to me, they get stunned or frozen and spread out.  The worst one is the ability which knocks the mobs back so I can’t attack them and lost threat!  The first time I saw that I thought it was a sneaky new ability of the mobs designed to them more difficult to hit!).

In other news: Cataclysm arrived a week late.  Ordered from Amazon.  Never again.

Paladining and kicking

Hallowed be thy name

For the first time, I’ve worked towards an achievement, and now have a title: ‘The Hallowed”.   I’ve known for a long time that completing a series of holiday achievements led to a special award of a mount, but it’s only recently that I’ve even looked at the achievement list to see what was required.

For those that don’t play or that didn’t know, achievements were brought into World of Warcraft a couple of years ago.   When you complete certain things (such as reaching level 6o, or falling a certain distance without dying, or learning lots of recipes) there’s a noise and a sign comes up, and your achievement can be seen in guild chat and by the people around you.  I heap scorn on these pointless “achievements”.  And yet, I feel a slight thrill when I hear that noise and the sign comes up, as if I’d just won my 10p back on a fruit machine.

A few of the achievements do actually lead to a bigger reward than that, such a title.  There are some meta-achievements, which involved completing a series of other series of achievements (yes, I did mean to say that, but couldn’t think of a better way to do it).  A biggie is achievement “What a Long, Strange Trip It’s Been”, which is awarded once you’ve completed a series of holiday achievements (which are themselves made up of lesser achievements.  Phew).  It’s a biggie, because you get an actual sooper dooper mount as a reward, and according to what I’ve read, ownership of that mount will now grant the riding skill for it (meaning that you get free uber riding skill, instead of paying thousands of gold).

I was edging myself mentally towards doing this achievement at Brewfest, but didn’t really set my mind to it and ended up completing all but the “Brew of the month” achievement.  So the earliest I could finish the Long Strange Trip achievement would be by next September.  And meanwhile, I’ll have to log in and get the achievements for all the festivals in between.

Which means, of course, that I will have to pay a sub every time a festival comes up.  Clever, eh?  I’ve always been a very casual player, sometimes subscribing for months at a time, but more often just purchasing the odd month here and there.  Now that I’ve started working towards the mount, I know that any time I miss a festival I’ll be extending the time until I get it.   Now that I think of it, it’s a fiendishly clever marketing strategy.

Actually getting the achievement this month was a bit of a grind – something I was trying to avoid.   I had to log in to my “main” character every hour when I could, to talk to an innkeeper.   I queued for the Headless Horseman every day.  I did the quests up in Southshore and Tirisfal.  I went round a list of inns, collecting sweeties from candy pumpkins.

That was the part that I thought would be the most boring.  But it wasn’t.  For a start, I could do other things while flying between inns.  But most of all, I know that Azeroth is going to change, come Cataclysm, and there was something nostalgic and bittersweet about revisiting my old haunts – this time with good graphics!   I think I had forgotten just how big the world is.   My warlock was one of my very first characters, all those years ago, and I found that some of the world had changed even since my last visit.  The butcher, Dirk, in Gadgetzan seemed pleased to see me again and had a quest for me.  I found that I’d explored all of Stonetalon mountains except the part with the Alliance inn.   It was early days back then and I had no idea how to get there, so had approached from the Barrens, trying to avoid a horde outpost.   Theramore was no longer the scary, questless bleakness that I had run through with my level 20 warlock on one of her class quests (another thing of the past).  Oh, how I remember arriving in the Barrens and seeing huge dinosaurs for the first time!  Then later, looking for the flight path in Ratchet, without success (there wasn’t one).   Then sneaking past a horde outpost (as per usual) to get to Ashenvale, not realising that it could be approached from Darkshore.    It was a pain travelling in those days, and I never had any money, and was clueless.  But the sense of adventure and exploration was unbeatable.

Of course, I’ve been levelling a shaman so have been returning to old haunts anyway.  But somehow it was different going back with my little warlock, the first of my characters to explore those dangerous, difficult areas.  Goodbye Old Azeroth.  You will be remembered fondly.

Hallowed be thy name

Playing a DPS class with no DPS

I admit to having too many alts.   I reached the alt cap on World of Warcraft (I think it might have been 50).    I can’t wait for Cataclysm, although I’m going to have to delete some so that I can play in the new starting areas.    I love levelling.   I love starting areas.   I love trying out new classes.

So my warrior tank keeps getting neglected when I suddenly get an urge to play on some of my other alts.  It’s so confusing.  I thought it might be fun to practice playing my warlock so that I could give a go at playing a random dungeon at level 80.   I’d left her in Icecrown (what a miserable place that is), and set off to smash some skulls.   What a joy after playing my warrior!   The kills were so quick.   I felt uberpowerful.   I was all set to queue up as DPS on the dungeon finder.

Then I decided to have a look at recount.  Oh dear!   My damage was rubbish.   I had read that 900 was a terrible amount of damage at level 80, and yet I was only hitting that occasionally.  Usually I was about 800 and something.   Also my damage didn’t really kick in until the end, when my dots added up.    I could imagine that running through a dungeon with quick kills it would be even less than 800 – more like the 500 or so it is nearer the beginning of a fight.

Now, I suppose I don’t have very good gear.   It’s all quest rewards apart from my goggles (engineering), and I think my robe was bought from the Kaluak.    I thought that improving my gear might make a difference.   So off I fired up my Ultra-Safe Transporter to Gadgetzan and flew up to Darnassus to hit the Auction House.    I couldn’t see much that I wanted at a low price, but I bought a purple robe, and blue shoulders, and then some gems to put in them.   I also bought some glyphs, some spellpower thread for my trousers, and some spellpower elixir, then went back to test it all out.

It wasn’t much different with the glyphs and the new clothes.   I ended up switching back to the blue turtle robe over the purple gemmed robe, but whatever I did didn’t help much.  I fiddled around with the order of my spells, tried switching shadowbolts for drain life and so on.   Not much difference.  The one thing I haven’t tried yet is the spellpower elixir and food.

Much as I love the dungeon finder, I wish there was a way to queue up as a ‘noob’.   I could try queueing only for the lowest level dungeons where my lack of dps wouldn’t be felt so much, but I don’t really want to do a level 70 dungeon at level 80.   What I want, what I really, really want is to do a level 80 dungeon with a group of equally bad players in equally unimpressive gear.  It would be an interesting challenge, and I wouldn’t feel as if I was being boosted.

As an aside, back in the old days, I didn’t used to worry too much about DPS on my warlock.  I thought of the warlock as the crowd control class or the utility class or the bag of tricks class.    I didn’t do huge damage, but I could soulstone, healthstone, summon, seduce, buff, debuff, dot, fear and if needed, tank (with my voidwalker).   Being an engineer, I could also whip out a shrink ray, exploding sheep or mechanical harvest reaper when needed.   (The shrink ray was great!).   I didn’t really want to dps – I wanted to do all the other fun things.

Playing a DPS class with no DPS

Duskwood revisited

I spent a pleasant evening running around Duskwood with my warrior doing all the (what used to be) elite quests.   Things have changed since the early days, when the names Mor’Ladim, Morbent Fel and Stalvan Mistmantle struck terror in our hearts.  I’m sure that those all used to be group quests.   I think I did them all with my first character, even thought it meant waiting for groups, then finding that nobody had read the instructions and so forgot to use Morbent’s bane.    I think I have one final challenge there – the bride of the embalmer.  I’m waiting to find out just how easy that is these days.   I’m hoping that Stitches is still as scary as he used to be.

I can see why the quests need to be easier.   I suppose that after a few years, the large majority of players in Duskwood are no longer new players.   These are alts, in a hurry to get to level cap, and they don’t have the time to wait for groups.   Making the quests easier means we can still have the fun of the quest storyline (and the experience and quest rewards) even if we’re running our way through solo.    There were a few things I hated about Duskwood – the long runs, the competition over the skeletal fiends, being killed by Mor’Ladim.   But the quest storylines were some of the best.   And there was Stitches.  Who can forget the first time they saw the abomination lumber towards Darkshire, shaking the ground with each step, leaving corpses in his wake, and the whole town running out to try to kill him?

I miss the old days.   But it was fun seeing off Mor’Ladim in the gloomy cemetery, after he’d killed my first character so many times.    That showed him.

Duskwood revisited