The class choice dilemma

For a long time I’ve been trying to decide which class to play in Star Wars: The Old Republic.  And the decision-making has flagged up, yet again, one of the dilemmas in playing MMOs.   I’ll be playing what is a group game, but for the great majority of the time I’ll be playing it solo.

My ideal class in a group is one which has a clearly defined role, is useful and wanted in groups, and isn’t too hard to play.   My ideal solo class is one which is tough, fast, fun and versatile.  The difficulty doesn’t matter too much as I’m only letting myself down if I get it wrong.

In groups I love playing (in order of appeal):

  1. a straightforward tank
  2. a straightforward healer (I’m OK at healing, but bad at doing healing along with something else)
  3. a support class, with crowd control and tricks
  4. ranged dps
  5. melee dps

Solo, in order of preference, I like to play:

  1. First equal, hybrid classes and pet classes.   I love to be able to self-heal and to have a pet act as tank/support
  2. Ranged dps
  3. Melee dps
  4. Healer
  5. Tank

Of course, it depends on the game.   I’ve put tank at the bottom of my solo list because I got so bored grinding my guardian through LOTRO.  Never again.  Meanwhile, I’m sure my WoW paladin tank would have been fun solo.   But then, I see a paladin as more of a hybrid.

I was very excited about Rift because the classes were so customisable.  Given my choices above, a rogue was ideal.   I could tank or do a bit of healing in instances, along with the ranged dps (and melee dps if I wanted a change).   I could just switch to play whatever role was missing in the group.  Solo, I had my choice of pets.

Although I still think the Rift class system is great, in practice, it didn’t work the way I’d hoped.  Changing spec was like learning a whole new class.  I tried soloing with the riftstalker (tanking) tree, but I couldn’t get to grips with it, and wouldn’t have had the confidence to try it in a group.  And when I did instances with my guild, we always had a tank, so there was no need.

Now, I’ve been trying to work out a ranking system for the different classes, to help me decide.  For instance, I could give points to a class that can tank, because that’s my number one choice in a group.   However, I suspect that the reality is that I’m not going to tank.   There are others in my guild who might like to tank, and have more time to commit and are, frankly, better at it.  And I could give points for a pet class, but in a way, I feel that all the classes will be pet classes because of their companions.    Then I thought that perhaps the most important aspect was versatility: the ability to try out different roles and change when I find the one that suits.   But from what I gather, at some point with any class I would have to specialise and would lose that versatility.

What I’d planned to do, in this post, was work out a formula which took account of the advantages of each class for me as a group and solo player, and decide, through a points system, which was the optimum choice.  But I know that it’s not going to go like that.  I know that Bounty Hunter would probably win.  And yet, I’m not particularly drawn to Bounty Hunter, even though I think it looks fun.

In the end, I’m probably going to decide on the basis of less quantifiable things.   Things like the look of the character, the voice acting, the starting story, the companions. For instance, I’d like to play an Imperial Agent simply because I like playing less popular classes.  And “Bounty Hunter” just doesn’t sound as good as “Sith Inquisitor”, does it?

I haven’t been playing the beta, so it’s only now that the NDA has been lifted that I’m starting to get more of a feel for the different classes.  But even things like talent calculators don’t get me to the nitty-gritty of “Will I love this class?”.  It’s a gut feeling, and I think I can only find out by playing.

And the solo/group dilemma?   Two things.   First, because I will be solo so much of the time, it’s probably best for me to find what I love playing solo and then adapt to make that work well in a group.  Roll on dual specs.   Second, I have a cat who likes to walk on the keyboard, catch my mouse and sit in front of the monitor.  Whatever class I play, I’m going to be a liability in a group.   As a mum, I’ve been used to working game time around a child’s sleep times.  To my consternation, it turns out that cat sleep times are not quite so predictable.   Cats are like children in one way, though.   They are able to sense when you’re doing something engrossing that doesn’t involve them and then do their best to be the centre of your world again.

The class choice dilemma

‘Tis the season (to spend too much time on gaming)

Needless to say, I’ve been unable to stick solely to levelling my tankadin.

  • I’d decided to go for the “What a long, strange trip it’s been” achievement on one of my characters, so I’ve had to log in every so often to get the Merrymaker part of that.  I have everything now except “A Frosty Shake”.   The fun thing about it was that I had to queue for dungeons in the hope of getting the hat needed for one of the achievements.  The only dungeons open to me were Wrath of the Lich King heroics.   My character hadn’t even done the normal ones, never mind the heroics.   I’ve had this character for a long, long time, and even way back in vanilla she ended up with gear problems (back then, it was because the guild dungeon groups tended to be too late at night).  She was the one that I posted about some time ago, as having crap DPS.   I haven’t retested her DPS, but the quest rewards at the beginning of the new Cataclysm areas make an enormous difference.   There didn’t seem to be any problem with doing WotLK heroics in that gear (although I can’t speak for my group skills!) at level 81.  It has been fun, and now I have more confidence I might even queue for the Cataclysm dungeons.    I do feel that I would like to get a look at these dungeons before I go there with my tank.
  • My druid had to try out one of the new Cataclysm areas.  I’d been avoiding reading about the new areas because I wanted a surprise and I was very impressed with Vash’jir.  I couldn’t resist logging on to the druid to explore more.
  • I made a new gnome to see the new gnome starting area.
  • Of course, I had to create a goblin.
  • And a worgen.
  • And another goblin.
  • I need to get round all my main-ish characters to make sure they get their presents from Greatfather Winter!
  • Meanwhile, Steam has had a sale on.  Somebody stop me!
  • I felt I had to look in at Everquest II to wish my character the best of the season.

Really, I’m surprised there’s time for anything else.   If only I could find a way to make housework feel like a game.

‘Tis the season (to spend too much time on gaming)

Playing a DPS class with no DPS

I admit to having too many alts.   I reached the alt cap on World of Warcraft (I think it might have been 50).    I can’t wait for Cataclysm, although I’m going to have to delete some so that I can play in the new starting areas.    I love levelling.   I love starting areas.   I love trying out new classes.

So my warrior tank keeps getting neglected when I suddenly get an urge to play on some of my other alts.  It’s so confusing.  I thought it might be fun to practice playing my warlock so that I could give a go at playing a random dungeon at level 80.   I’d left her in Icecrown (what a miserable place that is), and set off to smash some skulls.   What a joy after playing my warrior!   The kills were so quick.   I felt uberpowerful.   I was all set to queue up as DPS on the dungeon finder.

Then I decided to have a look at recount.  Oh dear!   My damage was rubbish.   I had read that 900 was a terrible amount of damage at level 80, and yet I was only hitting that occasionally.  Usually I was about 800 and something.   Also my damage didn’t really kick in until the end, when my dots added up.    I could imagine that running through a dungeon with quick kills it would be even less than 800 – more like the 500 or so it is nearer the beginning of a fight.

Now, I suppose I don’t have very good gear.   It’s all quest rewards apart from my goggles (engineering), and I think my robe was bought from the Kaluak.    I thought that improving my gear might make a difference.   So off I fired up my Ultra-Safe Transporter to Gadgetzan and flew up to Darnassus to hit the Auction House.    I couldn’t see much that I wanted at a low price, but I bought a purple robe, and blue shoulders, and then some gems to put in them.   I also bought some glyphs, some spellpower thread for my trousers, and some spellpower elixir, then went back to test it all out.

It wasn’t much different with the glyphs and the new clothes.   I ended up switching back to the blue turtle robe over the purple gemmed robe, but whatever I did didn’t help much.  I fiddled around with the order of my spells, tried switching shadowbolts for drain life and so on.   Not much difference.  The one thing I haven’t tried yet is the spellpower elixir and food.

Much as I love the dungeon finder, I wish there was a way to queue up as a ‘noob’.   I could try queueing only for the lowest level dungeons where my lack of dps wouldn’t be felt so much, but I don’t really want to do a level 70 dungeon at level 80.   What I want, what I really, really want is to do a level 80 dungeon with a group of equally bad players in equally unimpressive gear.  It would be an interesting challenge, and I wouldn’t feel as if I was being boosted.

As an aside, back in the old days, I didn’t used to worry too much about DPS on my warlock.  I thought of the warlock as the crowd control class or the utility class or the bag of tricks class.    I didn’t do huge damage, but I could soulstone, healthstone, summon, seduce, buff, debuff, dot, fear and if needed, tank (with my voidwalker).   Being an engineer, I could also whip out a shrink ray, exploding sheep or mechanical harvest reaper when needed.   (The shrink ray was great!).   I didn’t really want to dps – I wanted to do all the other fun things.

Playing a DPS class with no DPS