Mists of Pandaria

I don’t care what the people say, I’m excited about this expansion.  There’s so much to love.  WoW has always been about the cartoonish, the exaggerated and the comical for me, so I see no problem in playing a “kung fu panda”.   My first main character was a gnome, after all.

I love the idea of the new monk class.  I’m a sucker for hybrid classes, and this one can play healer, tank and dps (I’m hoping all at once!).

I’m looking forward to new talent system.  From what I gather, instead of choosing a particular talent tree, we’ll be able to take one talent from a choice of three every 15 levels.   I’m hoping that these will be strong, distinctive talents which will change the way we play.   What excites me is that it looks as if we aren’t limited.   We can choose any of the three talents.   Whether those talents will match current talent trees, I don’t know, but I’m imagining that, for example, my druid might be able to choose a top of the tree healing talent even though she’d been choosing balance talents all along.

This sounds great for soloing.   The monk, for instance, might take dps talents to solo, but throw in a couple of tanking or healing talents for survivablity.   I have no idea how it will play out in groups, but it would be fascinating if it meant they could run with a mixture of hybrids and jack-of-all-trades, instead of dedicated healers, tanks and dpsers.  How fun and challenging would that be?

Thirdly, it looks gorgeous.  After Jade Empire, I’m just in the mood for settings like this.

And yet, presumably, it will still play on a creaky old PC.

Mists of Pandaria