Every so often, in SW:TOR, my character will do something that results in an increase in light/dark side points, or an increase in approval from a companion. What is it about these points that I find so appealing? Of course, there are gains to be had. I believe that an increase in approval with a companion helps with crafting, and light or dark side points allow you to buy particular items from a vendor. Which isn’t actually terribly exciting. I think those gains just give me an excuse to keep trying to make those points flash up.
I’m trying to role play my character, but have found it difficult to get to grips with her motivation. In beta, my sith inquisitor was dark side and that was fun. This time, well, I was intrigued to see how a light side inquisitor would play out. And I know from experience that I’m drawn to the light. I knew I would find it difficult to consistently make dark side choices.
Sometimes the light side choices work better than I expected, and aren’t necessarily “good”. I can imagine a more evil person might choose the light side choice of keeping a captive alive to torture or to bargain with, rather than killing them instantly and spoiling all the fun. However, as there’s no advantage to being “grey” (wouldn’t it be “purple”?) I feel I have to consistently pick those light side choices and somehow make them fit to my character rather than vice versa. Which means that my character is evolving through her choices.
When I’ve played other Bioware games, I’ve always felt I can justify doing or saying something out of character just to win approval. It might be more important to that character to win a companion’s approval at that point than to choose the more “right” answer. I’ve particularly felt this with romance companions. After all, in the first flush of romance, I think many people might be influenced by their partners into choices and modify their words and actions slightly.
The ability to switch out companions makes things even easier to manipulate. I’ve sometimes done a quest with one character, then switched to another to hand it in, just in case there are approval points to be gained.
Which means the whole thing becoming a bit of a farce (OK, I did just want to use that title for the post, and couldn’t think of another one. Next week, I’ll probably think of something farce-related to write about SW:TOR and will really regret using the title on this one). Picking light side options even if they sound ridiculous, being childishly rebellious to win approval, switching companions whenever I start a conversation … The inappropriate light side options are rather fun, though, particularly when spoken in my inquisitor’s sarcastic voice.